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Jovina Chagas


Email: jovina.chagas@gmail.com

Objective

To obtain a position as a 3D artist.

Skills

* Maya, 3ds Max, Photoshop, Unreal Editor, Headus UV Layout, Flash, After Effects

* Texturing models using photo reference and digital painting

* Creating models from concept art and photo reference

* Illustrating environments and character concepts through traditional and digital painting

* Strong life drawing, gesture and anatomy skills

Education

The Art Institute of California – San Francisco

Bachelor of Science, Game Art and Design
June 2007
GPA 3.8

Saint Mary’s College

Bachelor of Arts, Anthropology
Expected graduation 2009
GPA 3.8

Project Experience

"Sea Base" - Unreal Level

March 2007 - May 2007
Designer * Texture Artist * Environment Artist
• Designed and developed a game level as a personal project
• Designed, modeled, unwrapped and textured optimized polygon objects in Maya and Photoshop
• Placed objects and created effects in the Unreal engine

"Church of Dagon" - Unreal Level

January 2007 - March 2007
Project Lead * Texture Artist * Environmental Artist * HUD Scripting
• Led a five-person team, assigning tasks and tracking progress
• Designed, modeled, unwrapped and textured optimized polygon objects in Maya and Photoshop
• Created tilable textures
• Painted and scripted HUD elements

Work Experience

Dark Voodoo Studios, San Francisco, CA

Commission Concept Artist
• Painted character concepts
• Consulted with the project lead throughout the concept process
• Developed orthographic drawings for modelers to create from

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Last Update: January 27, 2008