![]() |
Download the Word version of my resume
Download the PDF version of my resume
* Maya, 3ds Max, Photoshop, Unreal Editor, Headus UV Layout, Flash, After
Effects * Texturing models using photo reference and digital painting * Creating models from concept art and photo reference * Illustrating environments and character concepts through traditional and
digital painting * Strong life drawing, gesture and anatomy skills
The Art Institute of California San Francisco Bachelor of Science, Game Art and Design Saint Marys College Bachelor of Arts, Anthropology "Sea Base" - Unreal Level March 2007 - May 2007 "Church of Dagon" - Unreal Level Dark Voodoo Studios, San Francisco, CASkills
Education
June 2007
GPA 3.8
Expected graduation 2009
GPA 3.8Project Experience
Designer * Texture Artist * Environment Artist
Designed and developed a game level as a personal project
Designed, modeled, unwrapped and textured optimized polygon objects in Maya
and Photoshop
Placed objects and created effects in the Unreal engine
Project Lead * Texture Artist * Environmental Artist * HUD Scripting
Led a five-person team, assigning tasks and tracking progress
Designed, modeled, unwrapped and textured optimized polygon objects in Maya
and Photoshop
Created tilable textures
Painted and scripted HUD elements
Work Experience
Painted character concepts
Consulted with the project lead throughout the concept process
Developed orthographic drawings for modelers to create from
{Home} {2D} {3D} {Contact} {Resume}
